package GameLogic;

public class EntityModel {
    public String texture_path; //if path is a directory then we loads "frames" textures | if NULL, no texture is used
    public int frames;     // used only if "texture_path" points to a directory
    public float [] vertices;    // 2D vertex coordinate: v1x, v1y, v2x, v2y ...| figure: GL_QUAD | NOTICE: counterclockwise winding
    public float [] texture_coordinates; // same as "vertices" but for the texture that we want to put on the polygon NOTICE: texCoord are related to polygon, not it's coordinates
    public float [] vertex_colour; // 4 component per vertex: Red Green Blue Alpha, 0.0f - 1.0f

}
